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Easy Way to Upload Arma 3 Mods

Contents

  • 1 Publishing user content (mods and campaigns)
  • two User interface
    • 2.i Published items list
    • two.2 Item Metadata
    • ii.3 Clarification
    • 2.4 Tags
    • two.five Change notes
    • ii.half dozen Paradigm
    • 2.7 SteamWorks licence
    • 2.8 Publish
    • 2.9 Options
      • two.ix.i Other buttons
  • 3 Dull technical stuff
  • 4 Logs
  • five Notes

Arma3PublisherIcon.png

Arma 3 logo black.png 1.24

The purpose of this tools is to publish and manage items in the Steam Workshop. Information technology allows you to upload your mods and alter the information that is displayed on their Steam Workshop folio. Published mods (and other items) can be then subscribed by other players and loaded to the game by Arma 3 Launcher.

The official Publisher was launched July fourteen, 2014 with the Bootcamp update 1.24. http://arma3.com/news/bohemia-interactive-deploys-arma-3-bootcamp-update.

Publishing user content (mods and campaigns)

To publish the content to Steam Workshop, you lot have to take the mod prepared and tested. Start with clicking a button "SELECT Mod Binder" and selecting the folder that contains your mod.

And then you lot should proper name select the proper name for information technology (it should be unique and descriptive for users to identify it easily) and select it is type:

  • Modern: a game modification, an addon or a new terrain;
  • Entrada: a series of continued missions;
  • Scenario: simple mission are published directly from Eden Editor and tin can't be published by Publisher.

Based on the selected particular type, you tin choose from the multiple tags that are used on Workshop to filter the items. We recommend to use the tags that the best describes your particular. Using misleading tags or all tags will result in Workshop moderators irresolute them or removal of the entire particular from Steam Workshop.

If yous're updating the existing item, yous should make full the modify notes to let your users know what'south new.

Earlier the mods is published or updated on Workshop, the structure cheque is done to ensure that the modern can be loaded by the game.
Following requirements must be met in society to publish the modern:

  • addons folder needs to be directly in the root (tiptop level) to exist loaded in the game;
  • addons folder has to contain the PBO files;
  • all signatures need to be in the same folder as their respective PBOs.

Publishing a modernistic with PBO files outside of addons folder (such as an presence of Optional binder) volition produce a alarm, considering swapping of files in mods acquired through Steam customer is not recommended. [notation 1]

User interface

Arma3Publisher.PNG

Published items list

Displays your new and published items.

  • Unpublished particular: Select this item when you want to publish a new item in the Workshop.
  • Listing of published items: lists all your existing items. Publishing with a selected item on this list will overwrite all data and meta-data on Steam with your local copy. Scenarios published from the game's editor are too listed.
  • Search field: allows full-text search in the list
  • Spider web: opens the workshop folio of the selected published item. Not bachelor for the unpublished item.
  • Delete: removes the detail from the workshop. Apply carefully, does not have disengage.

Item Metadata

  • Mod content: Elevate and drop a file or a binder onto the box. Remove added items by clicking X.
    • Included folders automatically include whatever files or sub-folders
    • Items can contain multiple files and folders
    • Item size is not express
    • Buttons:
      • Add together file, Add binder: opens windows dialog to select files or folder
      • Clear all - removes all included files and folders from the mod content box
    • Behavior
      • A file or a binder can be included only in one case (based on its path)
      • Files of the same name but unlike size can be included even in the same directory, they will be enumerated (myMod.pbo; myMod.pbo > myMod.pbo; myMod1.pbo)
      • Tooltip shows the full path and size
      • Including only one folder volition non promote it as root, the input field is the root and will be published as @proper noun
    • Signatures
      • signatures are required for multiplayer with mods and can exist generated in Addon builder [Addon Builder]
      • with a multiple files philosophy, signatures can at present be included in the workshop items
      • they should to exist in the aforementioned binder equally the respective PBO
      • Publisher options now allows machine-including signatures
  • Author: Reads the author specified in the PBO or from Steam
  • Proper noun: Name of the Workshop particular.
  • Size: Size of the detail on Steam or a size of the file to be uploaded (yellow color).
    • Displays file and folder count for an particular to be published.
  • Published: For existing items only, the original published date.
  • Terminal Update: For existing items just, the final update time.
  • Visibility: There are three options to choose from:
    • Public - visible to anyone, anyone tin can subscribe to your item
    • Friends - visible only to your Steam friends
    • Individual - (Default), visible only to you

Description

Text field for your description of the published detail. Limit: 8000 bytes (~ 8000 characters]

NOTE: If your mod requires other content to run properly (dependency), it is a good practice to list all the required content here including a links how to get it and a proper load society, if necessary.
In improver, required items present in the workshop can exist defined from the page of your detail (Add together/Remove Required Items).

Tags

Steam tags used for categorizing content. Practiced tags ameliorate content discovery.

Note: It's better to tag your content sparsely (with tags from the aforementioned category) and utilise your tag to cover the most prominent qualities or elements. More tags = more confusion for the subscribers.

By Steam category: Data Type - specifies data type.

  • Modernistic - for single or multiple PBOs. Needs to be loaded on the game first. Content with tag Mod is displayed in Arma 3 Launcher.
  • Server - special server blazon addon.
Notation: Modernistic and Scenario tags are mutually exclusive.

Modern Type - specifies mod type based on it is content

  • Blitheness - modifies animations in game
  • Gunkhole - modifies boats in game
  • Campaign - several (connected) missions
  • Character - modifies characters in game
  • Equipment - modifies equipment in game
  • Helicopter - modifies helicopters in game
  • Mechanics - modifies game mechanics, user interface or other similar elements in game (scripts)
  • Plane - modifies planes in game
  • Sound - modifies sounds or music in game
  • Structure - modifies structures (buildings, props) in game
  • Terrain - modifies terrains in game
  • Tracked - modifies tracked vehicles in game
  • Weapon - modifies weapons in game
  • Wheeled - modifies wheeled vehicles in games

DLC

  • KartsDLC - modernistic recommends owning Karts DLC
  • HelicopterDLC - modern recommends owning Helicopter DLC
  • MarksmenDLC - mod recommends owning Marksmen DLC

Meta

  • Dependency - mod requires other user mods
  • Collection - mod created as a office of larger, but not inter-dependent, collection or theme

Review These tags are added automatically by Publisher when respective conditions are met. They cannot exist removed by the user. Their purpose is to make administering workshop easier.

  • Tag Review - added when the detail has over vii tags. The aim here is to reduce the number of tags per item to amend discoverability.
  • Content Review - added when the particular contains a file blazon that could incorporate malicious content. Included extensions are .exe, .dll, .cmd, .com, .bat, .py, .ps, .jar, .lib, .src.

Change notes

Text field, express to 8000 bytes (~ 8000 characters). But relevant when updating an existing particular with a PBO.

Note: When updating an detail, provide information what changed so that users experience informed.

Epitome

Previews an included prototype to be visible on Steam Workshop.

  • Predefined: provides a selection of existing images roofing main tags.
  • Browse: opens file open dialog. Immune file types are .jpg, .jpeg, .png, .gif, .bmp. Epitome is downscaled to 0,95 MB to run across the Steam limit.

SteamWorks licence

Checkbox - Before publishing, each author must explicitly concord with SteamWorks license. The whole text of the license is available online. When agreement was not confirmed, Publisher provides an error dialog on Publish attempt.

Publish

Click this push to publish or update your particular with the provided files and/or information.

Notation: Publishing handles all the data to the Steam Customer and displays the progress window. Y'all can track the progress bar, but be aware that there are several steps similar compressing and extracting that are handled by the Steam dorsum-terminate and not communicated over the API - this means the publishing can accept longer even on a solid connection.

Arma3PublisherOptions.PNG

Options

  • Temp binder path: ascertain a temporary folder where mods with multiple files are copied and prepared before their publishing. Provide an accented path or use [...] to open the Open folder dialog. Contents of the folder is deleted after a successful publishing.
    • Utilise default: default temporary folder is user documments dir\AppData\Local\Temp e.g. c:\Users\cooper\AppData\Local\Temp\
    • When adding files, a new folder is created in Temp with the Proper name of the mod (instance: ...\Temp\MyFirstMod ). When such folder already exists, the new folder cannot exist created and publishing fails with fault. Please, remove such folder manually before retrying.
Notation: copying big or multiple files between drives can take longer
  • Auto-include signatures
    • When a PBO is being added to the modernistic content, Publisher searches the source folder for a relevant signature (<pbofilename>.<string>.bisign) and adds information technology to the mod content. If more then 1 signature files match the status, all of them are included.
    • When a PBO is being removed from the modernistic content, Publisher automatically removes the matching signature, if present.
    • Default: on
  • Open up workshop page later publishing
    • When publishing is successful, Publisher automatically opens the published item'due south workshop page. Usable for visual checks and subscribes.
    • Default: on
  • Use Steam Client instead of web browser
    • When opening workshop pages using the Web button or automatically after publishing, opens the webpage in Steam Client instead of the default spider web browser
    • Default: on (Steam Customer)

Other buttons

  • Bohemia Interactive - opens company page in external web browser
  • Workshop - open up Arma 3 workshop page in external browser
  • Support - open Bohemia Interactive back up page in external browser
  • Feedback - opens feedback tracker, Arma three's community feedback and issue tracking service in external spider web browser

Boring technical stuff

To be candy later

  • Publishing procedure - Be aware that publishing larger mods can take up a while. Here is what has to happen:
    • Publisher sends the path to all files and folders in the temp [link] folder to Steam Client
    • Steam Client archives the files locally into one archive
    • Steam Customer uploads to SteamWorks database
    • Workshop stores the data and sends Publishing successful callback
    • Publisher receives the callback and lists the file as published

Logs

Publisher logs tin be plant in steamapps\common\Arma iii Tools\Logs
When something goes incorrect (in several attempts, considering Steam tin have a bad moment sometimes :) ), please, create an issue on the tracker in Tools category and include these logs.

Notes

  1. Steam is managing the downloaded files and keeps them synchronized with information uploaded to Workshop. If the users move the files, Steam will revert these changes with next update making the beliefs of the mod unpredictable. Also historically this kind of manipulation has broken the Steam and forced re-download of the entire mod.

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Source: https://community.bistudio.com/wiki/Arma_3:_Publisher

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